"Blueprint'/Game/PrimalEarth/Dinos/Anglerfish/Angler_Character_BP.Angler_Character_BP'" "Blueprint'/Game/PrimalEarth/Dinos/Ammonite/Ammonite_Character.Ammonite_Character'" "Blueprint'/Game/PrimalEarth/Dinos/Tusoteuthis/Mega_Tusoteuthis_Character_BP.Mega_Tusoteuthis_Character_BP'" "Blueprint'/Game/PrimalEarth/Dinos/Raptor/MegaRaptor_Character_BP.MegaRaptor_Character_BP'" "Blueprint'/Game/PrimalEarth/Dinos/Mosasaurus/Mosa_Character_BP_Mega.Mosa_Character_BP_Mega'" "Blueprint'/Game/PrimalEarth/Dinos/Megalodon/MEgaMegalodon_Character_BP.MegaMegalodon_Character_BP'" "Blueprint'/Game/PrimalEarth/Dinos/Leedsichthys/Alpha_Leedsichthys_Character_BP.Alpha_Leedsichthys_Character_BP'" "Blueprint'/Game/PrimalEarth/Dinos/Carno/MegaCarno_Character_BP.MegaCarno_Character_BP'" "Blueprint'/Game/PrimalEarth/Dinos/Allosaurus/Allo_Character_BP.Allo_Character_BP'" "Blueprint'/Game/Fjordur/Dinos/Acrocanthosaurus/Dinos/Acrocanthosaurus_Character_BP.Acrocanthosaurus_Character_BP'" "Blueprint'/Game/PrimalEarth/Dinos/Achatina/Achatina_Character_BP.Achatina_Character_BP'" The Dino Name Tag is used in the Server configuration for DinoSpawnWeightMultipliers entries to adjust the spawn rates of dinos. If you don't use a noteworthy distance value the creature will spawn in you and then will glitch out of you - not the best recommendation for carnivores. The 500 stands for a distance of about one or two foundations further away in the direction you are looking. So, let's say you want to spawn an at Ankylo level 120, you'll do:Īdmincheat SpawnDino "Blueprint'/Game/PrimalEarth/Dinos/Ankylo/Ankylo_Character_BP.Ankylo_Character_BP'" 500 0 0 120 Use the following command to specify a distance. Using Summon the creature will spawn in you and then will glitch out of you. More complex commands are SpawnSetupDino which lets you specify the domesticated levels and SpawnExactDino which also lets you specify the wild levels, colors and more, but is not implemented clean so you have to cryo and uncryo the spawned creature first to see the set colors and correct stat values. Using the Summon or the SDF command will spawn in a creature of a random level. There are multiple ways to spawn in a creature. If you frequently need to spawn in items or creatures, you might consider downloading a command tool. Creature IDs are used to spawn in-game creatures. You can collect tranq arrows from killing higher level dinos.These data values refer to the different types of creature IDs for the PC version of ARK: Survival Evolved.In Survival of the Fittest, Tranq Arrows become available at level 10 (along with Bow), and can be crafted by using 5 Narcoberries instead of Narcotic (to prevent the need for a foundation, mortar & pestle, and spoiled meat).This bonus stacks with the 2.5x bonus from head shots. Flying creatures take 1.5x damage from non-bullet ranged weapons.However, bows allow Tranq Arrow to be delivered in a quicker succession compared to a crossbow.A Tranq Arrow fired from a Crossbow is more effective in terms of both damage and torpor when compared to either a Bow or Compound Bow.Unrendering wild creatures may remove their debuff, and cause previously delivered Tranq Arrow to lose effect. Remember not to leave the render distance of a creature you are trying to knock out.So if the creature is near unconsciousness, it's better to wait after each shot as to not harm the creature unnecessarily. On the other hand, the torpor increase takes 5 seconds. That means it's not necessary to wait in between shots to gain the maximum torpor. A second arrow hitting the target will not override the torpor-over-time effect of the first arrow, the effects of multiple arrows will instead stack.They can usually be recovered by walking up to the area of impact, but will be recovered as Stone Arrows, the Narcotic being expended. A standard quality Bow would Cause 40 Torpor damage immediately, with a timed release of 50 torpor over 4 seconds.) Upon hit, they instantly increase the target's torpor by an amount equal to 200% of the weapon damage and give an additional amount of torpor equal to 250% of the weapon damage over the course of the next 4 seconds. Tranq Arrows can be used as ammo for the Bow, Crossbow and Compound Bow. It does less damage than a Stone Arrow, but increases the target's Torpor. The Tranq Arrow (or Tranquilizer Arrow) is used for rendering creatures unconscious.
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